My first Timbuk2 travel duffel was more of a travel duffel. It was the best duffel I’d ever owned, but it was too small. I needed a larger one, and Timbuk2.com gave me the perfect duffel that I’ve had since then. It is the perfect size for a long flight or a weekend trip to the Caribbean, and it can also double as my suitcase.
All of this made me think of a great story I read about a man who travels around the world without his bag. He goes on safari, visits ancient ruins, hikes through the rainforest, and has a lot of fun. One of his fellow travelers, a girl, asks him if he is afraid of the animals, to which the guy replies, “No, I’m not afraid of any animal.” That’s exactly what I’m doing.
That’s exactly what I’m doing. Well, the part about the animals is not true. I’m not afraid of any animal. But I have to say, I’m a little scared of the time-traveling dinosaurs in the trailer.
It’s pretty obvious that the guy who is traveling around the world without his bag is the Timbuk2 wingman from the trailer, but the rest of the trailer is just as hilarious as it is creepy. Timbuk2 was an indie rock band from Brooklyn, New York that had a series of videos and albums that were actually very catchy, but that the man who travels around the world without a bag feels is totally ridiculous.
Timbuk2 isn’t the only one with a time-traveling dinosaur. In the trailer, we see a dude dressed as a dinosaur who walks into a time-traveling museum and then the other guy who travels around the world without a bag is a man who just got a phone call from the museum owner, telling him that the museum is going to be closed for a week.
Time-traveling dinosaurs and museum owners are both classic examples of time-travel paradoxes. They have something that can travel back in time, but it can only travel forward, and the museum owner has something that can travel forwards, but it can only travel backwards. It’s also one of the most common time-travel paradoxes in video games.
I’ve always thought that in a world where video games are constantly being used to teach lessons to students, the paradoxes should be a lot less common. But apparently, that’s not the case. In fact, it seems that some video games are even being designed to test out time-travel paradoxes.
Time travel paradoxes are an area of study that has been around for a while and is probably a lot like quantum physics. But unlike quantum physics, time travel paradoxes seem to be so numerous that it’s hard to actually see how time paradoxes might be used in video games. I mean, sure, maybe you could write a time travel simulation game that made time travel paradoxes a lot more common.
Well, one day I will do that. In the meantime, I don’t know about you, but I’m more excited about the possibility of buying a Time Traveling Duffel Bag than I am about any of the time travel paradoxes they’ve found.
No, it seems like people are more excited about the possibility of using time travel paradoxes in video games than they are about its applications in science. Although, to be fair, I think they were probably mostly just excited about the possibilities of time travel paradoxes in video games. So, I think you can actually make a time travel paradox game, where the player is time traveling through time and ends up back in the present where he started.